weatherless...................88.07693% offense.......................54.21541% hyperoffense..................29.39062% balance.......................16.00043% voltturn...................... 7.90428% sun........................... 6.61808% hail.......................... 3.23055% trickroom..................... 1.90949% sand.......................... 1.66586% sunoffense.................... 1.45266% hailoffense................... 1.45025% monotype...................... 1.09198% rain.......................... 0.55300% semistall..................... 0.33119% rainoffense................... 0.25175% choice........................ 0.19420% sandoffense................... 0.18933% monopoison.................... 0.18842% mononormal.................... 0.17866% multiweather.................. 0.14443% monodark...................... 0.12699% dragmag....................... 0.09571% monoice....................... 0.08218% monowater..................... 0.07303% monofighting.................. 0.07047% stall......................... 0.06235% monopsychic................... 0.06119% monoground.................... 0.06052% monobug....................... 0.05640% tricksand..................... 0.04239% monofire...................... 0.03836% monofairy..................... 0.03785% monodragon.................... 0.03342% tailwind...................... 0.03066% monograss..................... 0.02575% monoflying.................... 0.02401% monoelectric.................. 0.02079% monoghost..................... 0.02017% monorock...................... 0.01847% tricksun...................... 0.01386% sandstall..................... 0.01207% monosteel..................... 0.00985% gravity....................... 0.00567% trapper....................... 0.00317% hailstall..................... 0.00199% sunstall...................... 0.00003% Stalliness (mean: -0.633) |# -2.0|## |###### -1.5|############## |#################### -1.0|######################### |########################### -0.5|############################## |####################### 0.0|################## |######### +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.53%