weatherless...................89.17598% offense.......................56.62725% balance.......................22.03237% hyperoffense..................21.15408% voltturn...................... 9.62210% sun........................... 6.87156% hail.......................... 2.68125% trickroom..................... 2.14220% sunoffense.................... 1.38090% sand.......................... 1.09929% hailoffense................... 0.87940% monotype...................... 0.36078% rain.......................... 0.19072% semistall..................... 0.18577% monopoison.................... 0.15780% tricksand..................... 0.11305% mononormal.................... 0.10002% rainoffense................... 0.08925% choice........................ 0.07818% monodark...................... 0.04423% monoice....................... 0.03357% tricksun...................... 0.03329% multiweather.................. 0.01880% sandoffense................... 0.01208% tailwind...................... 0.01203% trapper....................... 0.01056% monowater..................... 0.01009% dragmag....................... 0.00590% monoground.................... 0.00384% monobug....................... 0.00294% monograss..................... 0.00244% monofire...................... 0.00238% monofighting.................. 0.00155% monofairy..................... 0.00062% monoflying.................... 0.00057% stall......................... 0.00053% monodragon.................... 0.00049% gravity....................... 0.00024% monopsychic................... 0.00014% monoghost..................... 0.00010% monorock...................... 0.00010% monoelectric.................. 0.00003% sunstall...................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.503) |# -2.0|# |#### -1.5|####### |############## -1.0|#################### |#################### -0.5|############################## |##################### 0.0|################# |########### +0.5|############ |### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.61%