weatherless...................76.55668% offense.......................50.60842% balance.......................30.85398% sand..........................12.94672% hyperoffense..................11.80114% semistall..................... 5.67310% sun........................... 5.35519% voltturn...................... 4.95505% rain.......................... 4.83995% hail.......................... 2.35694% multiweather.................. 1.96229% monotype...................... 1.45801% trickroom..................... 1.06336% stall......................... 1.06336% sandoffense................... 0.76738% choice........................ 0.53716% sunoffense.................... 0.36724% rainoffense................... 0.29599% dragmag....................... 0.21925% trickrain..................... 0.21377% monofighting.................. 0.20829% monosteel..................... 0.18088% sandstall..................... 0.15348% monoflying.................... 0.15348% monodragon.................... 0.15348% hailoffense................... 0.14799% monoghost..................... 0.13703% monobug....................... 0.13155% monodark...................... 0.13155% monoelectric.................. 0.13155% monopsychic................... 0.12059% monorock...................... 0.10963% monofire...................... 0.10963% monowater..................... 0.09318% monofairy..................... 0.05481% tricksand..................... 0.05481% mononormal.................... 0.04933% monograss..................... 0.03837% monopoison.................... 0.03289% monoground.................... 0.02741% monoice....................... 0.01644% tailwind...................... 0.01096% rainstall..................... 0.00548% sunstall...................... 0.00548% Stalliness (mean: -0.171) |### -1.5|##### |######### -1.0|############### |##################### -0.5|############################## |########################### 0.0|########################## |#################### +0.5|############### |########## +1.0|####### |##### +1.5|### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%