weatherless...................77.36966% offense.......................47.09186% balance.......................33.37369% sand..........................13.30742% hyperoffense..................11.09640% semistall..................... 7.21901% voltturn...................... 5.83759% rain.......................... 4.84506% sun........................... 4.53965% hail.......................... 1.62883% multiweather.................. 1.61343% stall......................... 1.21905% trickroom..................... 1.21432% monotype...................... 1.05375% sandoffense................... 0.73010% choice........................ 0.32560% dragmag....................... 0.32090% sunoffense.................... 0.28496% rainoffense................... 0.26275% trickrain..................... 0.24987% sandstall..................... 0.17750% monofighting.................. 0.15114% monosteel..................... 0.12887% monobug....................... 0.12245% monoflying.................... 0.11209% monoghost..................... 0.10318% hailoffense................... 0.09675% monorock...................... 0.09364% monoelectric.................. 0.09297% monodragon.................... 0.08937% monodark...................... 0.07744% monopsychic................... 0.07544% tricksand..................... 0.07242% monofire...................... 0.07211% monowater..................... 0.06750% mononormal.................... 0.05283% monofairy..................... 0.03506% monograss..................... 0.02416% monopoison.................... 0.02200% monoground.................... 0.02128% tailwind...................... 0.01160% monoice....................... 0.00703% rainstall..................... 0.00344% sunstall...................... 0.00344% Stalliness (mean: -0.109) |### -1.5|##### |######### -1.0|############### |##################### -0.5|############################## |########################## 0.0|############################ |###################### +0.5|################# |############ +1.0|######### |####### +1.5|#### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%