weatherless...................81.42403% balance.......................41.86065% offense.......................33.26093% semistall.....................13.68355% sand..........................12.58395% hyperoffense.................. 9.26810% voltturn...................... 8.39474% rain.......................... 3.34699% sun........................... 2.65244% stall......................... 1.92677% trickroom..................... 1.73343% dragmag....................... 0.88036% sandoffense................... 0.61876% multiweather.................. 0.50922% hail.......................... 0.50371% trickrain..................... 0.38105% sandstall..................... 0.25173% monotype...................... 0.24417% sunoffense.................... 0.17187% monobug....................... 0.16327% monorock...................... 0.10543% tricksand..................... 0.08659% rainoffense................... 0.04820% mononormal.................... 0.03884% monodark...................... 0.02444% monofire...................... 0.01832% monoghost..................... 0.01262% choice........................ 0.00887% monofighting.................. 0.00432% hailoffense................... 0.00364% monodragon.................... 0.00221% monoflying.................... 0.00211% monoelectric.................. 0.00069% monoice....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.113) |### -1.5|#### |######## -1.0|########### |################ -0.5|################## |################## 0.0|############################## |###################### +0.5|###################### |################ +1.0|################ |############### +1.5|####### |## +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%