weatherless...................77.30605% balance.......................43.71619% offense.......................33.17067% sun...........................13.62667% voltturn......................11.01419% semistall.....................10.21854% rain.......................... 9.52146% hyperoffense.................. 6.64138% stall......................... 6.25322% monotype...................... 2.76281% multiweather.................. 2.20156% batonpass..................... 1.27534% sand.......................... 1.02891% sunstall...................... 0.82921% hail.......................... 0.82565% sunoffense.................... 0.68073% choice........................ 0.50571% monopsychic................... 0.46840% monoghost..................... 0.41446% monodragon.................... 0.37159% rainoffense................... 0.36901% mononormal.................... 0.36120% trickroom..................... 0.36076% monobug....................... 0.19653% monodark...................... 0.19584% monowater..................... 0.16194% monosteel..................... 0.15643% monorock...................... 0.15272% dragmag....................... 0.15233% monoflying.................... 0.14792% monoelectric.................. 0.11434% rainstall..................... 0.09293% sandoffense................... 0.09260% monoground.................... 0.09014% monoice....................... 0.08245% monopoison.................... 0.07999% monofire...................... 0.07685% tricksun...................... 0.07036% monofairy..................... 0.06015% monofighting.................. 0.05894% trickrain..................... 0.05053% monograss..................... 0.04994% hailoffense................... 0.04480% sandstall..................... 0.02247% trapper....................... 0.02225% tricksand..................... 0.01109% hailstall..................... 0.01001% tailwind...................... 0.01001% allweather.................... 0.00422% Stalliness (mean: 0.235) |# -2.0| |## -1.5|### |###### -1.0|########## |############### -0.5|##################### |###################### 0.0|############################# |########################## +0.5|############################## |########################### +1.0|################### |########## +1.5|###### |####### +2.0|### |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%