weatherless...................74.08628% balance.......................46.83905% offense.......................25.38492% sun...........................17.08425% voltturn......................16.44151% semistall.....................12.94883% stall.........................12.31306% rain..........................10.27265% hyperoffense.................. 2.51414% multiweather.................. 2.40736% batonpass..................... 1.17723% sunstall...................... 1.02823% hail.......................... 0.59124% sand.......................... 0.55039% monotype...................... 0.46220% trickroom..................... 0.45712% sunoffense.................... 0.42620% choice........................ 0.31036% monodark...................... 0.22232% trickrain..................... 0.12589% rainoffense................... 0.10961% rainstall..................... 0.10738% tricksun...................... 0.09872% mononormal.................... 0.05722% monowater..................... 0.05583% monopsychic................... 0.04929% dragmag....................... 0.03914% monobug....................... 0.03809% monorock...................... 0.03649% monofairy..................... 0.02410% monoghost..................... 0.02121% monosteel..................... 0.01993% monopoison.................... 0.00794% sandoffense................... 0.00776% monodragon.................... 0.00757% monograss..................... 0.00450% sandstall..................... 0.00245% hailoffense................... 0.00208% trapper....................... 0.00096% monofire...................... 0.00068% monoground.................... 0.00058% monoflying.................... 0.00023% monoelectric.................. 0.00022% monofighting.................. 0.00006% monoice....................... 0.00000% allweather.................... 0.00000% tailwind...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.527) | -2.0| |# -1.5|# |## -1.0|### |######## -0.5|############### |################# 0.0|########################## |################# +0.5|############################# |############################## +1.0|###################### |########### +1.5|######## |############# +2.0|###### |#### +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%