weatherless...................91.23117% balance.......................42.18730% offense.......................35.17572% voltturn......................13.10830% stall......................... 8.53323% hail.......................... 8.41892% semistall..................... 7.45638% hyperoffense.................. 6.64736% hailoffense................... 2.81622% trickroom..................... 1.35775% choice........................ 0.63843% hailstall..................... 0.57017% monotype...................... 0.51750% monoice....................... 0.47938% tailwind...................... 0.25267% rain.......................... 0.16103% sun........................... 0.14399% trickhail..................... 0.10378% sand.......................... 0.04490% gravity....................... 0.02581% monobug....................... 0.02572% rainoffense................... 0.01789% monoghost..................... 0.00475% monowater..................... 0.00434% trickrain..................... 0.00413% sunoffense.................... 0.00318% monoground.................... 0.00231% monoelectric.................. 0.00063% monorock...................... 0.00023% mononormal.................... 0.00011% monosteel..................... 0.00001% multiweather.................. 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% monopoison.................... 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: 0.220) |# -1.5|### |#### -1.0|####### |############# -0.5|############ |############################## 0.0|################ |################### +0.5|######################### |############### +1.0|############ |####### +1.5|# |######### +2.0|# |## +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%