weatherless...................95.67371% balance.......................41.53463% offense.......................37.86122% hyperoffense.................. 7.88261% semistall..................... 6.60488% stall......................... 6.11665% voltturn...................... 4.62286% rain.......................... 3.23051% trickroom..................... 2.84854% rainoffense................... 1.17243% sand.......................... 0.70005% choice........................ 0.31358% hail.......................... 0.28332% monotype...................... 0.21028% sun........................... 0.11240% hailoffense................... 0.07901% monoice....................... 0.03994% monoghost..................... 0.03675% monoelectric.................. 0.03624% monopsychic................... 0.03501% sandstall..................... 0.03349% monograss..................... 0.03195% sunoffense.................... 0.03136% trickhail..................... 0.02386% dragmag....................... 0.02183% trapper....................... 0.01434% monoground.................... 0.01209% monobug....................... 0.00997% rainstall..................... 0.00929% sandoffense................... 0.00543% monopoison.................... 0.00387% monofairy..................... 0.00387% tricksun...................... 0.00052% mononormal.................... 0.00039% tailwind...................... 0.00037% gravity....................... 0.00017% monoflying.................... 0.00017% monofighting.................. 0.00012% monowater..................... 0.00006% monosteel..................... 0.00006% monorock...................... 0.00003% monodark...................... 0.00003% multiweather.................. 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.139) |## -1.5|#### |###### -1.0|############ |############## -0.5|################### |########################## 0.0|############################## |########################## +0.5|########################## |################## +1.0|############# |###### +1.5|### |##### +2.0|### |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%