weatherless...................96.99851% balance.......................44.86083% offense.......................35.07361% hyperoffense.................. 7.84479% semistall..................... 6.50157% stall......................... 5.71919% voltturn...................... 4.07887% trickroom..................... 3.57021% rain.......................... 2.30310% rainoffense................... 0.97179% sand.......................... 0.43886% hail.......................... 0.20828% choice........................ 0.14625% monotype...................... 0.12614% sun........................... 0.05125% trickhail..................... 0.04858% monoground.................... 0.03612% monoelectric.................. 0.03471% monoice....................... 0.02929% sunoffense.................... 0.01485% monopsychic................... 0.01298% sandstall..................... 0.00917% trapper....................... 0.00504% monoghost..................... 0.00453% sandoffense................... 0.00385% monograss..................... 0.00297% monobug....................... 0.00264% monopoison.................... 0.00239% dragmag....................... 0.00195% hailoffense................... 0.00074% monofairy..................... 0.00047% rainstall..................... 0.00043% tricksun...................... 0.00008% tailwind...................... 0.00003% mononormal.................... 0.00001% gravity....................... 0.00001% monoflying.................... 0.00001% monofighting.................. 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monowater..................... 0.00000% monosteel..................... 0.00000% multiweather.................. 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.157) |## -1.5|### |#### -1.0|############# |########## -0.5|################# |######################## 0.0|############################## |######################## +0.5|############################ |################## +1.0|############ |#### +1.5|## |### +2.0|## |## +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.49%