weatherless...................79.42060% offense.......................44.72913% balance.......................39.14156% sun...........................10.32108% hyperoffense.................. 9.55832% sand.......................... 5.78635% semistall..................... 4.28840% rain.......................... 2.46044% hail.......................... 2.39196% stall......................... 2.28258% trickroom..................... 1.90215% voltturn...................... 1.51221% sunoffense.................... 1.11371% monotype...................... 1.01670% choice........................ 0.95108% hailoffense................... 0.39660% sandoffense................... 0.35000% multiweather.................. 0.34239% monopsychic................... 0.20829% sandstall..................... 0.20543% rainoffense................... 0.18546% tricksun...................... 0.17119% monofighting.................. 0.13505% monofire...................... 0.13315% tricksand..................... 0.11603% monowater..................... 0.09986% monopoison.................... 0.07799% monoice....................... 0.07609% mononormal.................... 0.06753% monobug....................... 0.05706% monofairy..................... 0.04850% gravity....................... 0.04660% monodragon.................... 0.03804% monoghost..................... 0.03709% monodark...................... 0.03614% monoflying.................... 0.02378% sunstall...................... 0.01522% tailwind...................... 0.01427% monoground.................... 0.01332% monoelectric.................. 0.01332% monosteel..................... 0.01141% trapper....................... 0.01141% monograss..................... 0.01046% trickhail..................... 0.00856% monorock...................... 0.00476% rainstall..................... 0.00285% dragmag....................... 0.00190% trickrain..................... 0.00095% hailstall..................... 0.00095% Stalliness (mean: -0.060) |## -1.5|### |####### -1.0|############### |################### -0.5|####################### |########################## 0.0|############################## |############################ +0.5|################### |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%