weatherless...................79.59350% offense.......................43.72419% balance.......................39.52126% sun...........................10.01737% hyperoffense.................. 9.78958% sand.......................... 6.09336% semistall..................... 4.27938% stall......................... 2.68559% hail.......................... 2.46626% rain.......................... 2.13185% trickroom..................... 1.93014% voltturn...................... 1.68218% sunoffense.................... 1.09598% choice........................ 0.98138% monotype...................... 0.69234% hailoffense................... 0.48915% sandoffense................... 0.44334% multiweather.................. 0.27731% sandstall..................... 0.25307% tricksun...................... 0.19052% rainoffense................... 0.15802% monopsychic................... 0.11635% monofire...................... 0.10579% tricksand..................... 0.10218% monofighting.................. 0.07795% monopoison.................... 0.07231% monowater..................... 0.06953% monoice....................... 0.06152% gravity....................... 0.05167% mononormal.................... 0.03820% monobug....................... 0.03584% monofairy..................... 0.03323% monoghost..................... 0.03026% monodragon.................... 0.02777% monodark...................... 0.01803% trapper....................... 0.01424% sunstall...................... 0.01300% monoflying.................... 0.01275% trickhail..................... 0.01153% monoground.................... 0.01019% monosteel..................... 0.00906% monoelectric.................. 0.00672% tailwind...................... 0.00440% monorock...................... 0.00339% monograss..................... 0.00333% rainstall..................... 0.00238% trickrain..................... 0.00062% hailstall..................... 0.00062% dragmag....................... 0.00000% Stalliness (mean: -0.044) |# -1.5|### |###### -1.0|############### |################# -0.5|###################### |######################### 0.0|############################## |############################ +0.5|################## |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%