weatherless...................81.48898% balance.......................42.18212% offense.......................39.78134% hyperoffense.................. 8.50287% sun........................... 7.91742% sand.......................... 6.74218% stall......................... 4.85195% semistall..................... 4.68172% hail.......................... 2.47984% voltturn...................... 2.00683% rain.......................... 1.57553% trickroom..................... 1.54021% sunoffense.................... 1.19862% choice........................ 0.95249% hailoffense................... 0.59295% sandoffense................... 0.50624% tricksun...................... 0.24042% sandstall..................... 0.23934% multiweather.................. 0.20363% monotype...................... 0.19174% gravity....................... 0.09251% rainoffense................... 0.08970% monoghost..................... 0.05997% tricksand..................... 0.05788% mononormal.................... 0.03440% monopoison.................... 0.02503% sunstall...................... 0.02395% monofire...................... 0.02253% monofighting.................. 0.01986% trapper....................... 0.01479% trickhail..................... 0.00966% monofairy..................... 0.00756% monodragon.................... 0.00525% monowater..................... 0.00484% monobug....................... 0.00361% monoice....................... 0.00327% monopsychic................... 0.00324% monosteel..................... 0.00158% monoelectric.................. 0.00045% tailwind...................... 0.00035% monodark...................... 0.00019% monoground.................... 0.00003% monograss..................... 0.00000% monoflying.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.083) |## -1.5|### |#### -1.0|############ |############# -0.5|################### |##################### 0.0|############################## |############################## +0.5|################### |############### +1.0|####### |#### +1.5|## |# +2.0| |## +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.53%