weatherless...................84.21760% balance.......................49.83979% offense.......................29.91780% stall.........................10.46557% sand.......................... 9.30665% semistall..................... 5.08506% hyperoffense.................. 4.69178% sun........................... 3.66658% hail.......................... 1.93763% voltturn...................... 1.80987% rain.......................... 0.97081% sunoffense.................... 0.66414% trickroom..................... 0.59716% choice........................ 0.43057% hailoffense................... 0.29472% sandstall..................... 0.25544% gravity....................... 0.15691% multiweather.................. 0.09924% sunstall...................... 0.09884% sandoffense................... 0.09517% tricksun...................... 0.09016% monotype...................... 0.07200% rainoffense................... 0.03325% mononormal.................... 0.01988% monoghost..................... 0.01965% tricksand..................... 0.01893% monofighting.................. 0.01065% monopoison.................... 0.00912% monofire...................... 0.00420% monofairy..................... 0.00368% trapper....................... 0.00271% monodragon.................... 0.00239% trickhail..................... 0.00133% monoice....................... 0.00082% monobug....................... 0.00062% monopsychic................... 0.00055% monowater..................... 0.00038% monoelectric.................. 0.00005% tailwind...................... 0.00004% monodark...................... 0.00002% monosteel..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% dragmag....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.392) | -1.5|# |#### -1.0|####### |######## -0.5|################# |################# 0.0|##################### |############################## +0.5|######################### |############################ +1.0|######### |##### +1.5|### |## +2.0|# |###### +2.5|#### |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.51%