sand..........................64.17212% weatherless...................34.40146% balance.......................31.31710% offense.......................30.19563% semistall.....................19.81853% hyperoffense..................10.97821% stall......................... 7.69052% sandstall..................... 7.11563% batonpass..................... 5.33288% sandoffense................... 4.04522% dragmag....................... 0.99269% rain.......................... 0.88354% sun........................... 0.54288% sunoffense.................... 0.45648% choice........................ 0.04823% voltturn...................... 0.03736% rainoffense................... 0.00170% trapper....................... 0.00091% monotype...................... 0.00001% monosteel..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monowater..................... 0.00000% monoground.................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.285) -2.0| | -1.5|### |####################### -1.0|############ |###################### -0.5|################# |############## 0.0|#################### |################## +0.5|################## |##################### +1.0|############################## |################## +1.5|######################### |############### +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.39%