weatherless...................54.47406% offense.......................46.84078% sand..........................39.74502% hyperoffense..................24.02486% balance.......................22.53617% sandoffense...................10.63065% semistall..................... 3.83463% hail.......................... 3.10727% stall......................... 2.76357% rain.......................... 2.63968% dragmag....................... 2.38990% sandstall..................... 1.76445% choice........................ 1.49668% monotype...................... 1.39677% voltturn...................... 1.05907% trickroom..................... 1.02110% rainoffense................... 0.94317% sun........................... 0.83726% multiweather.................. 0.78931% tricksand..................... 0.42563% sunoffense.................... 0.23979% monowater..................... 0.20382% monoice....................... 0.17984% monofighting.................. 0.16386% gravity....................... 0.15786% monodark...................... 0.14188% monopoison.................... 0.12189% monosteel..................... 0.10791% monorock...................... 0.10791% hailstall..................... 0.10191% hailoffense................... 0.08193% monoflying.................... 0.08193% monograss..................... 0.06794% monofire...................... 0.06794% monobug....................... 0.05195% tricksun...................... 0.05195% mononormal.................... 0.04996% monoelectric.................. 0.04796% monopsychic................... 0.04196% trickrain..................... 0.03397% monoground.................... 0.02997% monodragon.................... 0.01998% monoghost..................... 0.01399% tailwind...................... 0.00799% rainstall..................... 0.00200% Stalliness (mean: -0.372) -2.0|# |####### -1.5|############ |################### -1.0|############################# |############################## -0.5|######################### |####################### 0.0|###################### |############### +0.5|############# |######### +1.0|###### |### +1.5|### |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%