weatherless...................51.45779% offense.......................44.62633% sand..........................43.26954% hyperoffense..................25.20497% balance.......................22.56457% sandoffense...................11.91583% semistall..................... 4.33223% stall......................... 3.27189% hail.......................... 2.86148% dragmag....................... 2.71867% rain.......................... 2.50446% sandstall..................... 2.15113% choice........................ 1.62021% voltturn...................... 1.21600% monotype...................... 1.10035% trickroom..................... 1.01720% rainoffense................... 0.84818% multiweather.................. 0.76824% sun........................... 0.68562% tricksand..................... 0.43038% sunoffense.................... 0.19942% monowater..................... 0.16846% monoice....................... 0.14586% monofighting.................. 0.14111% gravity....................... 0.11835% monodark...................... 0.11573% hailstall..................... 0.10739% monorock...................... 0.09791% monosteel..................... 0.08241% monopoison.................... 0.07664% hailoffense................... 0.07354% monofire...................... 0.05688% monograss..................... 0.05265% monoflying.................... 0.05253% monoelectric.................. 0.04299% tricksun...................... 0.03447% mononormal.................... 0.03263% monobug....................... 0.03131% monopsychic................... 0.03069% trickrain..................... 0.02694% monoground.................... 0.02311% monodragon.................... 0.01481% tailwind...................... 0.00610% monoghost..................... 0.00446% rainstall..................... 0.00139% Stalliness (mean: -0.365) -2.0|# |######## -1.5|############# |################### -1.0|############################## |############################## -0.5|######################## |##################### 0.0|##################### |############### +0.5|############# |######### +1.0|###### |#### +1.5|#### |# +2.0|## |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%