sand..........................56.56152% offense.......................40.93122% weatherless...................36.97687% balance.......................24.43572% hyperoffense..................20.45286% sandoffense...................13.20499% stall......................... 7.88908% sandstall..................... 6.36435% semistall..................... 6.29112% hail.......................... 5.45107% dragmag....................... 5.12112% voltturn...................... 3.74841% choice........................ 3.22861% rain.......................... 2.30350% multiweather.................. 1.30054% rainoffense................... 0.26224% trickroom..................... 0.20673% tricksand..................... 0.20323% gravity....................... 0.11516% monotype...................... 0.04907% monorock...................... 0.02309% hailstall..................... 0.01748% monoelectric.................. 0.01668% monofighting.................. 0.00825% sun........................... 0.00758% hailoffense................... 0.00223% monopoison.................... 0.00078% monoice....................... 0.00027% tricksun...................... 0.00002% monowater..................... 0.00000% monosteel..................... 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.131) -2.0| |#### -1.5|######### |############ -1.0|############################## |###################### -0.5|###################### |############# 0.0|################# |########## +0.5|############## |########## +1.0|####### |#### +1.5|###### |# +2.0|#### |####### +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%