weatherless...................75.43162% offense.......................38.91877% balance.......................37.63610% sand..........................16.01516% hyperoffense..................12.43761% sun........................... 7.50888% semistall..................... 5.75343% stall......................... 5.25410% voltturn...................... 4.84827% rain.......................... 3.16856% multiweather.................. 2.81043% monotype...................... 2.16909% dragmag....................... 1.18906% sandstall..................... 0.82510% hail.......................... 0.73348% monowater..................... 0.71198% sunoffense.................... 0.47373% sandoffense................... 0.45840% choice........................ 0.40378% trickroom..................... 0.36684% rainoffense................... 0.30635% monoice....................... 0.22241% monoflying.................... 0.14274% monosteel..................... 0.13762% monobug....................... 0.13203% monofighting.................. 0.12523% sunstall...................... 0.12138% mononormal.................... 0.11626% monofire...................... 0.11067% monoelectric.................. 0.10713% monodragon.................... 0.10659% rainstall..................... 0.10239% monorock...................... 0.08135% monograss..................... 0.07992% monodark...................... 0.07391% tricksand..................... 0.07016% tailwind...................... 0.05759% monopsychic................... 0.05549% monopoison.................... 0.05412% hailoffense................... 0.04877% monofairy..................... 0.04303% monoground.................... 0.03252% monoghost..................... 0.01414% trickhail..................... 0.00619% allweather.................... 0.00319% Stalliness (mean: 0.004) |#### -1.5|###### |########### -1.0|############# |################# -0.5|####################### |######################## 0.0|############################## |########################## +0.5|################### |################# +1.0|######### |###### +1.5|### |### +2.0|## |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%