weatherless...................73.22393% balance.......................42.80944% offense.......................31.20253% sand..........................20.16088% hyperoffense..................13.08712% voltturn...................... 8.12660% stall......................... 7.76493% sun........................... 6.54368% semistall..................... 5.13598% multiweather.................. 4.00437% rain.......................... 3.64985% monotype...................... 1.46978% monowater..................... 1.02508% rainoffense................... 0.95490% dragmag....................... 0.92068% sandstall..................... 0.85795% hail.......................... 0.42604% monoice....................... 0.33871% choice........................ 0.28966% sandoffense................... 0.27288% sunoffense.................... 0.18314% trickroom..................... 0.11068% sunstall...................... 0.09734% tailwind...................... 0.02703% monoelectric.................. 0.02405% monofighting.................. 0.01979% monobug....................... 0.01550% monograss..................... 0.01486% monosteel..................... 0.01126% monoflying.................... 0.01080% monorock...................... 0.00473% monofairy..................... 0.00401% hailoffense................... 0.00358% monoground.................... 0.00241% monodragon.................... 0.00225% monopoison.................... 0.00208% monodark...................... 0.00061% trickhail..................... 0.00037% mononormal.................... 0.00012% monoghost..................... 0.00010% monopsychic................... 0.00003% tricksand..................... 0.00001% monofire...................... 0.00001% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.092) |##### -1.5|##### |########## -1.0|############ |########## -0.5|################## |################## 0.0|####################### |############################## +0.5|################## |################ +1.0|######## |##### +1.5|## |#### +2.0|## |## +2.5|# |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.52%