weatherless...................76.48236% balance.......................48.87939% offense.......................32.46445% sand..........................21.69420% hyperoffense.................. 8.70432% voltturn...................... 8.00959% stall......................... 5.69540% semistall..................... 4.25645% sun........................... 3.50317% multiweather.................. 2.05375% sandstall..................... 1.15412% choice........................ 0.55654% dragmag....................... 0.52663% trickroom..................... 0.23976% rain.......................... 0.22618% hail.......................... 0.14784% sunoffense.................... 0.05119% monotype...................... 0.03583% monowater..................... 0.02691% sandoffense................... 0.02679% tailwind...................... 0.00903% sunstall...................... 0.00512% monoflying.................... 0.00425% rainoffense................... 0.00393% monograss..................... 0.00355% monobug....................... 0.00056% monorock...................... 0.00056% hailoffense................... 0.00037% monodragon.................... 0.00025% monoground.................... 0.00018% monofairy..................... 0.00009% monoice....................... 0.00009% monodark...................... 0.00002% monoelectric.................. 0.00002% monopoison.................... 0.00001% trickhail..................... 0.00001% monosteel..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monopsychic................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.135) |# -1.5|## |##### -1.0|############# |########## -0.5|############# |######################## 0.0|########################### |############################## +0.5|################### |##################### +1.0|########## |### +1.5|## |##### +2.0|## | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%