offense.......................54.02141% sun...........................46.94970% weatherless...................38.45867% hyperoffense..................25.52291% rain..........................23.56823% balance.......................17.15637% multiweather..................13.55827% sunoffense....................11.76544% sand.......................... 4.99253% monotype...................... 2.44024% rainoffense................... 2.04183% stall......................... 1.76793% semistall..................... 1.53137% dragmag....................... 1.31972% monodark...................... 0.74701% sunstall...................... 0.62251% hail.......................... 0.57271% batonpass..................... 0.57271% sandoffense................... 0.32371% monowater..................... 0.28635% choice........................ 0.27390% monofire...................... 0.27390% voltturn...................... 0.23655% monofairy..................... 0.22410% monoflying.................... 0.19920% mononormal.................... 0.19920% monosteel..................... 0.17430% monodragon.................... 0.16185% monopsychic................... 0.16185% sandstall..................... 0.16185% monofighting.................. 0.14940% trickroom..................... 0.11205% monorock...................... 0.07470% monoground.................... 0.06225% tricksand..................... 0.06225% rainstall..................... 0.06225% tailwind...................... 0.04980% monobug....................... 0.03735% trickrain..................... 0.02490% monoghost..................... 0.02490% tricksun...................... 0.02490% monoelectric.................. 0.02490% monopoison.................... 0.01245% hailoffense................... 0.01245% Stalliness (mean: -0.495) -2.5|# | -2.0| |## -1.5|########### |####################### -1.0|###################### |############################## -0.5|############################ |########################### 0.0|############## |########## +0.5|########## |##### +1.0|### |# +1.5|# |# +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%