sun...........................52.66334% offense.......................51.87217% weatherless...................33.14576% hyperoffense..................27.28429% rain..........................23.48226% balance.......................17.03867% sunoffense....................14.57301% multiweather..................13.75643% sand.......................... 5.07896% stall......................... 2.09717% rainoffense................... 2.00641% monotype...................... 1.92038% semistall..................... 1.70770% dragmag....................... 1.49374% sunstall...................... 0.81084% monodark...................... 0.52354% batonpass..................... 0.49763% hail.......................... 0.48421% monowater..................... 0.26910% sandoffense................... 0.25837% monofire...................... 0.22301% voltturn...................... 0.21931% choice........................ 0.20697% monofairy..................... 0.18998% sandstall..................... 0.18375% monosteel..................... 0.16613% monoflying.................... 0.15899% mononormal.................... 0.15549% monodragon.................... 0.12786% monofighting.................. 0.12474% monopsychic................... 0.11248% trickroom..................... 0.10153% rainstall..................... 0.05613% monorock...................... 0.05280% tricksand..................... 0.05006% tailwind...................... 0.04733% monoground.................... 0.04355% trickrain..................... 0.02973% tricksun...................... 0.02973% monobug....................... 0.02640% monoghost..................... 0.01760% monoelectric.................. 0.01760% hailoffense................... 0.01486% monopoison.................... 0.00880% Stalliness (mean: -0.499) -2.5|# | -2.0| |### -1.5|############ |########################## -1.0|####################### |############################## -0.5|########################## |########################## 0.0|############# |########## +0.5|########## |##### +1.0|#### |## +1.5|# |# +2.0|## | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%