weatherless...................65.72704% offense.......................49.34249% balance.......................35.16593% sun...........................14.25208% sand..........................10.58910% hyperoffense.................. 9.14745% rain.......................... 8.40331% monotype...................... 7.24155% trickroom..................... 5.81767% hail.......................... 4.42934% semistall..................... 4.37381% multiweather.................. 3.17873% tailwind...................... 2.47679% voltturn...................... 2.09916% stall......................... 1.97032% sunoffense.................... 1.37945% monowater..................... 1.08179% monodark...................... 0.73748% monofire...................... 0.61975% monoelectric.................. 0.61531% monopoison.................... 0.59087% sandoffense................... 0.57088% tricksun...................... 0.57088% batonpass..................... 0.51979% mononormal.................... 0.51757% monoice....................... 0.39762% sunstall...................... 0.38429% monodragon.................... 0.36430% monofairy..................... 0.36208% trickhail..................... 0.34431% tricksand..................... 0.33986% monobug....................... 0.33098% monoghost..................... 0.31765% monofighting.................. 0.23324% monopsychic................... 0.21991% monoflying.................... 0.21769% monorock...................... 0.19770% monograss..................... 0.19326% sandstall..................... 0.19326% monosteel..................... 0.18437% dragmag....................... 0.18215% choice........................ 0.17104% hailoffense................... 0.15327% rainoffense................... 0.13550% trickrain..................... 0.13550% monoground.................... 0.06220% hailstall..................... 0.02888% rainstall..................... 0.02666% trapper....................... 0.01555% gravity....................... 0.00666% Stalliness (mean: -0.115) |## -1.5|#### |######## -1.0|############### |########################### -0.5|############################ |############################ 0.0|############################## |############################ +0.5|################### |############ +1.0|####### |#### +1.5|### |# +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%