weatherless...................63.45705% offense.......................48.49607% balance.......................35.96826% sun...........................14.96949% sand..........................11.38501% rain.......................... 9.18355% hyperoffense.................. 8.91151% monotype...................... 7.60438% trickroom..................... 5.91168% hail.......................... 4.65488% semistall..................... 4.42318% multiweather.................. 3.40729% tailwind...................... 3.19183% voltturn...................... 2.43700% stall......................... 2.20098% sunoffense.................... 1.48490% monowater..................... 1.23097% monodark...................... 1.06687% monofire...................... 0.82503% tricksun...................... 0.65426% sandoffense................... 0.59982% sunstall...................... 0.58988% monoelectric.................. 0.57581% batonpass..................... 0.54184% monopoison.................... 0.51258% mononormal.................... 0.47555% monoice....................... 0.44653% tricksand..................... 0.41730% monofairy..................... 0.40224% trickhail..................... 0.39224% monodragon.................... 0.38151% monobug....................... 0.27285% monograss..................... 0.23223% monofighting.................. 0.22998% monopsychic................... 0.20421% sandstall..................... 0.20026% monorock...................... 0.19300% monoghost..................... 0.18477% monoflying.................... 0.18271% choice........................ 0.17462% dragmag....................... 0.16539% rainoffense................... 0.14980% hailoffense................... 0.14296% monosteel..................... 0.13297% trickrain..................... 0.10521% monoground.................... 0.05458% hailstall..................... 0.03592% rainstall..................... 0.02927% trapper....................... 0.02014% gravity....................... 0.00469% Stalliness (mean: -0.098) |## -1.5|#### |######## -1.0|############## |########################### -0.5|########################## |############################ 0.0|############################## |############################## +0.5|################### |############# +1.0|####### |#### +1.5|## |# +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%