weatherless...................97.46687% offense.......................41.48687% hyperoffense..................33.00637% balance.......................18.42384% monotype...................... 9.34175% semistall..................... 4.05272% stall......................... 3.03020% sand.......................... 1.28501% monodragon.................... 1.11522% monowater..................... 1.10150% monofighting.................. 1.05894% monosteel..................... 1.04144% mononormal.................... 0.98989% monoflying.................... 0.98043% monoelectric.................. 0.77186% monoghost..................... 0.70328% monopsychic................... 0.62335% monofairy..................... 0.61011% monoground.................... 0.60680% monobug....................... 0.58977% monorock...................... 0.58362% monopoison.................... 0.57464% hail.......................... 0.53160% monofire...................... 0.52308% monograss..................... 0.51363% rain.......................... 0.48761% monoice....................... 0.47437% monodark...................... 0.40627% sun........................... 0.29087% sandoffense................... 0.17263% hailoffense................... 0.09837% sandstall..................... 0.07283% multiweather.................. 0.06006% rainoffense................... 0.05061% sunoffense.................... 0.04871% hailstall..................... 0.02790% voltturn...................... 0.01135% batonpass..................... 0.01040% trickroom..................... 0.00899% tailwind...................... 0.00709% sunstall...................... 0.00378% rainstall..................... 0.00284% swagplay...................... 0.00189% dragmag....................... 0.00142% Stalliness (mean: -0.504) |## -2.0|##### |################### -1.0|############################## |########################## 0.0|################### |########### +1.0|###### |### +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.80%