weatherless...................97.74499% offense.......................42.02701% hyperoffense..................33.22352% balance.......................18.34111% monotype...................... 7.16136% semistall..................... 3.74442% stall......................... 2.66394% sand.......................... 1.20170% monodragon.................... 0.92561% monowater..................... 0.88309% monoflying.................... 0.83950% monosteel..................... 0.79675% monofighting.................. 0.79180% mononormal.................... 0.72968% monoelectric.................. 0.55302% monoground.................... 0.48197% hail.......................... 0.46925% monoghost..................... 0.46628% monobug....................... 0.44619% monopsychic................... 0.44424% rain.......................... 0.44176% monorock...................... 0.41995% monofairy..................... 0.41453% monoice....................... 0.37849% monofire...................... 0.37685% monopoison.................... 0.36975% monograss..................... 0.35468% monodark...................... 0.29398% sun........................... 0.20376% sandoffense................... 0.15916% hailoffense................... 0.10365% rainoffense................... 0.06523% multiweather.................. 0.05972% sandstall..................... 0.05438% sunoffense.................... 0.03219% hailstall..................... 0.02178% trickroom..................... 0.01360% tailwind...................... 0.01033% voltturn...................... 0.01008% batonpass..................... 0.00528% sunstall...................... 0.00302% rainstall..................... 0.00215% swagplay...................... 0.00099% dragmag....................... 0.00069% Stalliness (mean: -0.520) |# -2.0|##### |################### -1.0|############################## |########################## 0.0|################## |########### +1.0|###### |### +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.83%