weatherless...................98.73491% offense.......................47.93161% hyperoffense..................30.91168% balance.......................15.72225% semistall..................... 3.63547% monotype...................... 3.60698% stall......................... 1.79899% sand.......................... 1.00808% monodragon.................... 0.72044% monoice....................... 0.64060% monoground.................... 0.53860% monosteel..................... 0.52945% monoflying.................... 0.52326% sandoffense................... 0.33319% tailwind...................... 0.31474% monowater..................... 0.29431% monodark...................... 0.23009% monoghost..................... 0.22907% trickroom..................... 0.17159% monorock...................... 0.16895% monofire...................... 0.16805% rain.......................... 0.15995% monopoison.................... 0.15146% sandstall..................... 0.14829% sun........................... 0.12579% monobug....................... 0.12166% monopsychic................... 0.10573% monofighting.................. 0.10523% mononormal.................... 0.07210% monoelectric.................. 0.06775% multiweather.................. 0.05931% hail.......................... 0.03059% monofairy..................... 0.02304% monograss..................... 0.01631% hailoffense................... 0.01041% voltturn...................... 0.00349% hailstall..................... 0.00125% sunoffense.................... 0.00065% batonpass..................... 0.00001% rainoffense................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.548) |# -2.0|### |################### -1.0|############################## |############################## 0.0|################## |######### +1.0|#### |### +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.85%