weatherless...................83.74377% offense.......................53.56945% balance.......................25.80243% hyperoffense..................14.47150% sand.......................... 7.85833% rain.......................... 4.19203% monotype...................... 4.17820% semistall..................... 3.99834% hail.......................... 2.53182% sun........................... 2.37963% stall......................... 2.15827% trickroom..................... 1.14831% choice........................ 1.06530% tailwind...................... 0.95462% multiweather.................. 0.70559% sandoffense................... 0.62258% monoghost..................... 0.55340% monofighting.................. 0.52573% monoelectric.................. 0.45656% rainoffense................... 0.40122% monoice....................... 0.40122% monowater..................... 0.38738% hailoffense................... 0.35971% monopsychic................... 0.31821% monodragon.................... 0.30437% monofairy..................... 0.29054% monodark...................... 0.22136% monograss..................... 0.19369% monofire...................... 0.15219% monoflying.................... 0.13835% sunoffense.................... 0.13835% monopoison.................... 0.12452% monosteel..................... 0.12452% mononormal.................... 0.08301% voltturn...................... 0.06918% batonpass..................... 0.06918% tricksun...................... 0.06918% monoground.................... 0.05534% sandstall..................... 0.02767% monorock...................... 0.02767% sunstall...................... 0.01384% dragmag....................... 0.01384% monobug....................... 0.01384% hailstall..................... 0.01384% Stalliness (mean: -0.258) |#### -1.5|##### |############# -1.0|################### |########################### -0.5|############################# |############################## 0.0|######################## |################## +0.5|############# |######### +1.0|##### |### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%