weatherless...................84.62537% offense.......................57.36959% balance.......................24.54137% hyperoffense..................12.92322% hail.......................... 7.05068% sand.......................... 4.45330% stall......................... 3.90571% hailoffense................... 3.03930% rain.......................... 2.50807% sun........................... 1.77877% monotype...................... 1.37499% semistall..................... 1.26011% trickroom..................... 0.78647% monoice....................... 0.73008% choice........................ 0.62192% multiweather.................. 0.41618% sandoffense................... 0.33339% monopoison.................... 0.32947% tailwind...................... 0.16013% rainoffense................... 0.11605% monoelectric.................. 0.10491% monofighting.................. 0.06376% monofairy..................... 0.06282% monopsychic................... 0.05066% monoghost..................... 0.01781% monodragon.................... 0.01496% monograss..................... 0.00185% monodark...................... 0.00051% sunstall...................... 0.00000% monowater..................... 0.00000% voltturn...................... 0.00000% sandstall..................... 0.00000% dragmag....................... 0.00000% monofire...................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.261) | -1.5|### |############### -1.0|##################### |############################ -0.5|################### |############################## 0.0|####################### |################## +0.5|######### |########## +1.0|## | +1.5| |# +2.0|###### | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%