weatherless...................73.32534% offense.......................43.23777% hyperoffense..................25.18274% balance.......................22.84687% rain..........................14.42062% sun........................... 8.50541% sand.......................... 4.92855% monotype...................... 4.87438% semistall..................... 4.86191% stall......................... 3.87070% rainoffense................... 3.87032% multiweather.................. 2.49598% batonpass..................... 2.25897% voltturn...................... 1.90776% choice........................ 1.53315% hail.......................... 1.35543% sunoffense.................... 1.00500% trickroom..................... 0.94817% mononormal.................... 0.90600% monofairy..................... 0.60748% monoflying.................... 0.50088% sandoffense................... 0.48679% monosteel..................... 0.46064% monowater..................... 0.45220% monoelectric.................. 0.38416% monodragon.................... 0.37728% monobug....................... 0.36918% sandstall..................... 0.36025% monoghost..................... 0.31239% monopsychic................... 0.31235% hailoffense................... 0.29320% monofighting.................. 0.24468% monoice....................... 0.19241% monofire...................... 0.11688% monoground.................... 0.09756% sunstall...................... 0.08933% monodark...................... 0.08537% rainstall..................... 0.08511% tricksun...................... 0.07956% monorock...................... 0.06456% monograss..................... 0.06228% monopoison.................... 0.05952% trapper....................... 0.04867% tailwind...................... 0.01069% dragmag....................... 0.00933% tricksand..................... 0.00588% allweather.................... 0.00249% trickrain..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.313) | -2.0|### |############### -1.0|########################### |############################## 0.0|################### |############# +1.0|######## |##### +2.0|# |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.80%