weatherless...................65.46262% balance.......................32.05622% offense.......................30.00501% hyperoffense..................19.48313% rain..........................18.06176% sun...........................13.10977% semistall.....................10.76819% stall......................... 7.68745% sand.......................... 6.72506% rainoffense................... 4.91152% multiweather.................. 3.82849% monotype...................... 1.67618% batonpass..................... 1.42652% choice........................ 1.05244% voltturn...................... 1.02163% sandstall..................... 0.80164% trickroom..................... 0.49011% hail.......................... 0.48225% sunoffense.................... 0.37491% sunstall...................... 0.31854% sandoffense................... 0.28215% monowater..................... 0.26965% mononormal.................... 0.26093% monosteel..................... 0.22512% monoflying.................... 0.21103% hailoffense................... 0.17696% rainstall..................... 0.13976% monofairy..................... 0.12484% monoghost..................... 0.12188% monofighting.................. 0.11232% monobug....................... 0.11207% monodragon.................... 0.10762% monopsychic................... 0.09906% monoelectric.................. 0.08387% trapper....................... 0.08130% monoice....................... 0.07580% monoground.................... 0.06763% monodark...................... 0.02758% monopoison.................... 0.02442% monofire...................... 0.02422% tricksun...................... 0.02040% monorock...................... 0.01631% monograss..................... 0.01253% tailwind...................... 0.00365% dragmag....................... 0.00210% tricksand..................... 0.00083% allweather.................... 0.00041% trickrain..................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.078) | -2.0|#### |################# -1.0|######################### |############################## 0.0|####################### |###################### +1.0|########################## |################# +2.0|#### |### +3.0|# |# +4.0| more negative = more offensive, more positive = more stall one # = 0.57%