weatherless...................87.41109% balance.......................40.85233% offense.......................33.39395% semistall.....................13.12439% voltturn...................... 7.36946% rain.......................... 7.02797% hyperoffense.................. 6.86833% stall......................... 5.76099% monotype...................... 5.64379% sun........................... 4.11413% batonpass..................... 3.09166% hail.......................... 1.24273% sand.......................... 1.04066% dragmag....................... 0.94973% mononormal.................... 0.87294% monoelectric.................. 0.84465% multiweather.................. 0.81838% choice........................ 0.81030% monodragon.................... 0.80626% monopsychic................... 0.62641% monoghost..................... 0.58600% monosteel..................... 0.54559% rainstall..................... 0.42839% rainoffense................... 0.40414% monobug....................... 0.40010% monowater..................... 0.38999% monofighting.................. 0.34352% monograss..................... 0.34150% monoice....................... 0.31119% monoflying.................... 0.27481% monorock...................... 0.26269% trickroom..................... 0.23642% monoground.................... 0.20005% monofire...................... 0.17378% sunoffense.................... 0.16974% monofairy..................... 0.14751% monopoison.................... 0.13134% trapper....................... 0.11922% monodark...................... 0.10912% sunstall...................... 0.05658% trickrain..................... 0.03233% sandstall..................... 0.03031% tailwind...................... 0.02627% hailoffense................... 0.01212% hailstall..................... 0.01212% trickhail..................... 0.00808% sandoffense................... 0.00404% tricksand..................... 0.00404% allweather.................... 0.00202% Stalliness (mean: 0.240) | -2.0|# |### -1.0|########## |##################### 0.0|############################## |######################### +1.0|################### |######### +2.0|#### |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%