weatherless...................87.74543% balance.......................39.48131% semistall.....................29.50576% voltturn......................24.42743% stall.........................18.64078% offense....................... 9.20630% rain.......................... 6.16827% sun........................... 5.62550% hyperoffense.................. 3.16584% multiweather.................. 1.01943% hail.......................... 0.96040% sand.......................... 0.51983% choice........................ 0.34502% batonpass..................... 0.26595% sunstall...................... 0.17059% rainstall..................... 0.13932% dragmag....................... 0.12971% trickroom..................... 0.05685% monotype...................... 0.04385% monopsychic................... 0.02103% sandstall..................... 0.01662% monoghost..................... 0.01472% monoflying.................... 0.01142% monofire...................... 0.01142% rainoffense................... 0.00747% monodragon.................... 0.00326% sunoffense.................... 0.00220% monobug....................... 0.00149% monoelectric.................. 0.00092% monofairy..................... 0.00088% monosteel..................... 0.00088% monorock...................... 0.00064% monofighting.................. 0.00015% tailwind...................... 0.00012% trickrain..................... 0.00007% monoice....................... 0.00006% monograss..................... 0.00003% monodark...................... 0.00003% hailstall..................... 0.00002% mononormal.................... 0.00001% monowater..................... 0.00001% trapper....................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.923) | -2.0| | -1.0|##### |###### 0.0|########## |####################### +1.0|############################## |##################### +2.0|############# |### +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.89%