weatherless...................77.99752% offense.......................56.58677% hyperoffense..................27.62313% sand..........................16.18002% balance.......................13.74021% voltturn...................... 5.08742% hail.......................... 3.94454% monotype...................... 1.83434% sun........................... 1.32022% sandoffense................... 1.18229% hailoffense................... 1.16796% semistall..................... 1.10048% stall......................... 0.94941% rain.......................... 0.90403% trickroom..................... 0.79595% sandstall..................... 0.47590% sunoffense.................... 0.37200% multiweather.................. 0.32005% monodark...................... 0.26572% batonpass..................... 0.25318% monofairy..................... 0.24303% rainoffense................... 0.22093% mononormal.................... 0.22034% monopoison.................... 0.19347% monodragon.................... 0.12838% monoflying.................... 0.11823% monowater..................... 0.09196% monosteel..................... 0.07464% monorock...................... 0.07285% dragmag....................... 0.06628% monobug....................... 0.06568% monoice....................... 0.06150% monopsychic................... 0.05553% monoground.................... 0.05493% monoelectric.................. 0.05016% monograss..................... 0.04777% monoghost..................... 0.04359% gravity....................... 0.03344% monofighting.................. 0.03344% monofire...................... 0.03045% tricksun...................... 0.02687% tricksand..................... 0.02209% trickhail..................... 0.01373% tailwind...................... 0.01015% trickrain..................... 0.00657% trapper....................... 0.00239% hailstall..................... 0.00239% rainstall..................... 0.00179% Stalliness (mean: -0.591) -2.0|# |#### -1.5|########### |################### -1.0|########################### |############################## -0.5|########################## |###################### 0.0|################# |######### +0.5|##### |## +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%