weatherless...................77.03111% offense.......................56.98683% hyperoffense..................27.13390% sand..........................18.09762% balance.......................13.66861% voltturn...................... 4.98253% hail.......................... 3.39378% monotype...................... 1.25701% semistall..................... 1.15859% sandoffense................... 1.13169% hailoffense................... 1.11430% stall......................... 1.05207% sun........................... 0.98542% rain.......................... 0.81248% trickroom..................... 0.70778% sandstall..................... 0.60231% multiweather.................. 0.28360% sunoffense.................... 0.23557% monofairy..................... 0.23066% rainoffense................... 0.18833% monodark...................... 0.15224% batonpass..................... 0.13993% mononormal.................... 0.12411% monopoison.................... 0.11185% monodragon.................... 0.10556% monowater..................... 0.08605% dragmag....................... 0.06878% monoflying.................... 0.06544% monoelectric.................. 0.05197% monosteel..................... 0.04913% monoice....................... 0.04773% monopsychic................... 0.04235% monobug....................... 0.04029% monoground.................... 0.03754% monoghost..................... 0.03161% monograss..................... 0.03021% tricksun...................... 0.02674% monorock...................... 0.02307% monofighting.................. 0.02204% tricksand..................... 0.01745% monofire...................... 0.01741% trickhail..................... 0.01594% gravity....................... 0.01208% trickrain..................... 0.00551% tailwind...................... 0.00464% rainstall..................... 0.00126% trapper....................... 0.00070% hailstall..................... 0.00004% Stalliness (mean: -0.580) -2.0|# |#### -1.5|########### |################### -1.0|########################### |############################## -0.5|########################## |####################### 0.0|################# |######### +0.5|##### |## +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%