weatherless...................72.85862% offense.......................60.53240% sand..........................24.37088% hyperoffense..................20.90167% balance.......................15.19266% voltturn...................... 4.86511% hail.......................... 2.01437% stall......................... 1.79367% semistall..................... 1.57960% sandstall..................... 1.20447% sandoffense................... 0.84961% hailoffense................... 0.58620% rain.......................... 0.53112% monotype...................... 0.35429% sun........................... 0.31912% sunoffense.................... 0.21050% trickroom..................... 0.15096% batonpass..................... 0.12765% monodark...................... 0.10593% monofairy..................... 0.09693% multiweather.................. 0.09347% monowater..................... 0.06928% rainoffense................... 0.04911% monoelectric.................. 0.02664% dragmag....................... 0.02640% monoice....................... 0.01438% tricksun...................... 0.01407% monobug....................... 0.01203% monoflying.................... 0.00796% monodragon.................... 0.00603% monopoison.................... 0.00294% monoghost..................... 0.00290% mononormal.................... 0.00182% monosteel..................... 0.00182% monopsychic................... 0.00175% tricksand..................... 0.00160% monoground.................... 0.00148% monofire...................... 0.00140% monorock...................... 0.00084% trickhail..................... 0.00029% trapper....................... 0.00029% gravity....................... 0.00017% tailwind...................... 0.00014% monograss..................... 0.00014% monofighting.................. 0.00007% hailstall..................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.466) -2.0|# |## -1.5|######## |############## -1.0|####################### |############################## -0.5|######################### |######################### 0.0|##################### |######### +0.5|#### |## +1.0|#### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%