weatherless...................84.28895% offense.......................47.46699% balance.......................31.71982% hyperoffense..................14.40056% trickroom..................... 9.17689% sand.......................... 7.45416% voltturn...................... 6.58876% semistall..................... 4.51472% hail.......................... 3.87668% rain.......................... 3.27446% stall......................... 1.89791% sandoffense................... 1.21830% hailoffense................... 1.11077% sun........................... 1.10575% monotype...................... 0.75885% monoghost..................... 0.29052% sandstall..................... 0.19079% hailstall..................... 0.14526% monoice....................... 0.14422% dragmag....................... 0.10804% monosteel..................... 0.10804% choice........................ 0.09124% monofire...................... 0.05402% monofighting.................. 0.05402% monoground.................... 0.05402% monodark...................... 0.05402% mononormal.................... 0.05402% monodragon.................... 0.05402% tricksand..................... 0.01344% Stalliness (mean: -0.166) -2.0|### |##### -1.5|####### |######## -1.0|######## |############## -0.5|################## |############################ 0.0|############################## |##################### +0.5|############# |########## +1.0|##### |#### +1.5|### |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.55%