weatherless...................87.88218% offense.......................47.63851% balance.......................31.42075% hyperoffense..................12.84128% sand.......................... 9.93883% trickroom..................... 6.27541% semistall..................... 6.14945% voltturn...................... 5.34559% stall......................... 1.95001% rain.......................... 1.69273% hail.......................... 0.48484% hailoffense................... 0.44020% sandstall..................... 0.42530% sandoffense................... 0.30997% monotype...................... 0.00229% monoice....................... 0.00229% sun........................... 0.00142% dragmag....................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.035) -2.0|#### |# -1.5|######## |##### -1.0|# |#### -0.5|#### |############################ 0.0|############################## |############## +0.5|############ |########## +1.0|### |## +1.5|###### |## +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.74%