weatherless...................91.83041% offense.......................60.10736% balance.......................16.26835% semistall.....................13.02609% hyperoffense.................. 8.11841% sand.......................... 7.34868% voltturn...................... 3.82584% stall......................... 2.47979% trickroom..................... 2.22529% rain.......................... 0.77448% sandstall..................... 0.18633% hail.......................... 0.04644% hailoffense................... 0.04523% sandoffense................... 0.01192% monotype...................... 0.00000% monoice....................... 0.00000% dragmag....................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% sun........................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.047) -2.0|# | -1.5|###### |# -1.0| |## -0.5| |############################## 0.0|############################# |######## +0.5|#### |# +1.0|# |## +1.5|########### |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.01%