weatherless...................74.91404% offense.......................51.68803% balance.......................40.66114% hail.......................... 9.54204% rain.......................... 7.11941% trickroom..................... 5.73617% sun........................... 5.69709% monotype...................... 5.07190% hyperoffense.................. 4.49359% sand.......................... 3.15724% semistall..................... 2.86808% monoice....................... 1.54736% voltturn...................... 1.44576% tailwind...................... 0.85964% choice........................ 0.59394% monoelectric.................. 0.57049% hailoffense................... 0.42982% multiweather.................. 0.41419% mononormal.................... 0.32823% monobug....................... 0.31260% monopsychic................... 0.30478% monowater..................... 0.29697% stall......................... 0.28915% sunoffense.................... 0.27352% monosteel..................... 0.26571% monoghost..................... 0.24226% batonpass..................... 0.22663% monopoison.................... 0.20319% gravity....................... 0.19537% monorock...................... 0.19537% monodark...................... 0.17193% trickhail..................... 0.16411% monograss..................... 0.15630% monodragon.................... 0.14067% monofairy..................... 0.13285% monofighting.................. 0.10941% tricksand..................... 0.09378% tricksun...................... 0.08596% rainoffense................... 0.07033% monofire...................... 0.07033% trickrain..................... 0.05470% hailstall..................... 0.03907% sandstall..................... 0.02344% monoflying.................... 0.02344% sandoffense................... 0.00781% dragmag....................... 0.00781% Stalliness (mean: -0.085) |# -1.5|# |## -1.0|######## |##################### -0.5|######################## |############################## 0.0|############################# |############################ +0.5|################### |######### +1.0|##### |### +1.5|# more negative = more offensive, more positive = more stall one # = 0.55%