weatherless...................87.79963% offense.......................59.56071% hyperoffense..................22.83749% balance.......................16.68730% voltturn...................... 8.87031% sun........................... 7.40612% hail.......................... 4.55134% hailoffense................... 3.36804% semistall..................... 0.91382% sunoffense.................... 0.77983% sand.......................... 0.29766% trickroom..................... 0.17874% multiweather.................. 0.13720% rain.......................... 0.08245% rainoffense................... 0.07189% monotype...................... 0.06724% dragmag....................... 0.05302% monograss..................... 0.03267% trapper....................... 0.01914% sandoffense................... 0.01900% monopoison.................... 0.01558% mononormal.................... 0.00711% tailwind...................... 0.00552% monobug....................... 0.00537% monorock...................... 0.00381% monodark...................... 0.00125% choice........................ 0.00084% stall......................... 0.00067% monoelectric.................. 0.00049% monodragon.................... 0.00048% monofighting.................. 0.00031% monowater..................... 0.00023% monosteel..................... 0.00008% monoground.................... 0.00001% monopsychic................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.568) |### -2.0|# |##### -1.5|########### |########### -1.0|############## |########################## -0.5|############################## |########################## 0.0|##################### |###### +0.5|######## |# +1.0|## | +1.5| more negative = more offensive, more positive = more stall one # = 0.60%