weatherless...................78.52439% offense.......................56.03418% balance.......................26.61979% hyperoffense..................11.45425% sand.......................... 8.41047% rain.......................... 7.92097% sun........................... 5.61588% voltturn...................... 4.90388% semistall..................... 3.74689% stall......................... 2.14489% multiweather.................. 1.78889% monotype...................... 1.74439% trickroom..................... 1.47739% hail.......................... 1.35279% choice........................ 0.80990% sunoffense.................... 0.66750% rainoffense................... 0.50730% sandoffense................... 0.45390% monodark...................... 0.41830% monodragon.................... 0.32040% monowater..................... 0.20470% tricksand..................... 0.16020% monopoison.................... 0.15130% hailoffense................... 0.12460% monofire...................... 0.12460% monobug....................... 0.09790% sandstall..................... 0.09790% monofairy..................... 0.09790% monoflying.................... 0.09790% monofighting.................. 0.08900% monoghost..................... 0.08010% monopsychic................... 0.07120% mononormal.................... 0.05340% monoelectric.................. 0.05340% monosteel..................... 0.04450% dragmag....................... 0.03560% monoice....................... 0.03560% trickrain..................... 0.02670% monorock...................... 0.02670% monoground.................... 0.02670% monograss..................... 0.00890% Stalliness (mean: -0.235) -2.0|# |## -1.5|#### |######### -1.0|################## |########################## -0.5|############################## |########################## 0.0|########################### |################# +0.5|########## |####### +1.0|##### |## +1.5|#### |## +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%