weatherless...................80.34090% offense.......................53.59045% balance.......................27.81906% hyperoffense..................11.48848% sand.......................... 7.90028% rain.......................... 7.33132% voltturn...................... 5.92366% sun........................... 4.87352% semistall..................... 4.50597% stall......................... 2.59604% trickroom..................... 1.96279% multiweather.................. 1.47570% monotype...................... 1.24089% hail.......................... 1.05816% sunoffense.................... 0.61214% choice........................ 0.60865% rainoffense................... 0.53505% sandoffense................... 0.36378% monodragon.................... 0.24025% monodark...................... 0.23912% monopoison.................... 0.18802% tricksand..................... 0.14540% monowater..................... 0.13925% sandstall..................... 0.12669% hailoffense................... 0.12435% monoflying.................... 0.07250% monoghost..................... 0.06767% monofire...................... 0.06710% monobug....................... 0.06610% monofighting.................. 0.06318% monofairy..................... 0.06231% dragmag....................... 0.05972% monopsychic................... 0.03996% mononormal.................... 0.03645% trickrain..................... 0.03267% monoelectric.................. 0.03065% monoice....................... 0.02848% monosteel..................... 0.02373% monorock...................... 0.02322% monoground.................... 0.01822% monograss..................... 0.00607% Stalliness (mean: -0.199) -2.0|# |## -1.5|#### |######### -1.0|#################### |############################ -0.5|############################## |########################## 0.0|############################# |################### +0.5|############ |######## +1.0|####### |### +1.5|##### |## +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%