weatherless...................85.58360% balance.......................40.51076% offense.......................29.16150% voltturn......................15.07279% semistall.....................14.75928% sand..........................10.31667% trickroom..................... 9.75754% hyperoffense.................. 9.54549% stall......................... 6.02296% sun........................... 2.28094% rain.......................... 1.84449% sandstall..................... 1.06002% trickrain..................... 0.23632% multiweather.................. 0.04492% monotype...................... 0.02101% hail.......................... 0.01922% hailoffense................... 0.01904% monoghost..................... 0.01062% monoflying.................... 0.00857% dragmag....................... 0.00851% sandoffense................... 0.00305% choice........................ 0.00163% monodark...................... 0.00125% monopsychic................... 0.00048% monopoison.................... 0.00007% monodragon.................... 0.00002% sunoffense.................... 0.00001% rainoffense................... 0.00001% monowater..................... 0.00001% monoelectric.................. 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.216) -2.0|# |###### -1.5|## |### -1.0|############## |##################### -0.5|################ |########## 0.0|############# |################### +0.5|############################## |########### +1.0|############ |########## +1.5|#################### |##### +2.0|#### | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%