weatherless...................70.58450% balance.......................35.08817% offense.......................34.62789% hyperoffense..................15.41989% sand..........................13.85071% voltturn......................12.54202% rain.......................... 8.76000% stall......................... 7.86404% sun........................... 7.49411% semistall..................... 7.00002% monotype...................... 2.04686% multiweather.................. 1.86496% trickroom..................... 1.84840% choice........................ 1.54512% hail.......................... 1.22169% dragmag....................... 0.73091% sunoffense.................... 0.70049% sandstall..................... 0.69465% mononormal.................... 0.49044% sandoffense................... 0.47332% monoflying.................... 0.31264% monoelectric.................. 0.28620% rainoffense................... 0.25793% monowater..................... 0.19721% sunstall...................... 0.15737% monopsychic................... 0.10157% monobug....................... 0.09808% monosteel..................... 0.08640% monoghost..................... 0.07817% monofire...................... 0.07205% hailoffense................... 0.06326% monodragon.................... 0.05736% gravity....................... 0.04890% monoground.................... 0.04804% monograss..................... 0.04623% tricksun...................... 0.04236% monoice....................... 0.03969% monopoison.................... 0.03663% monofairy..................... 0.03398% monofighting.................. 0.02861% monodark...................... 0.02654% rainstall..................... 0.02127% tailwind...................... 0.02094% tricksand..................... 0.01932% monorock...................... 0.01078% trickhail..................... 0.00523% trickrain..................... 0.00477% allweather.................... 0.00359% hailstall..................... 0.00137% trapper....................... 0.00000% Stalliness (mean: 0.077) -2.0|## |############ -1.0|################### |######################## 0.0|############################## |############################ +1.0|############# |###### +2.0|### |# +3.0|### |### more negative = more offensive, more positive = more stall one # = 0.70%