offense.......................49.27269% weatherless...................49.09858% sun...........................37.54530% hyperoffense..................31.89306% rain..........................17.76316% balance.......................13.30060% sunoffense.................... 8.93136% multiweather.................. 8.14793% rainoffense................... 3.73462% sand.......................... 3.72050% semistall..................... 3.42047% monotype...................... 2.77303% stall......................... 2.11318% trickroom..................... 1.47489% batonpass..................... 1.45532% choice........................ 0.67202% voltturn...................... 0.61389% monopsychic................... 0.47887% monosteel..................... 0.45993% sandstall..................... 0.40622% hail.......................... 0.33679% monoghost..................... 0.32972% monoflying.................... 0.29822% mononormal.................... 0.28962% dragmag....................... 0.26157% monograss..................... 0.21476% monobug....................... 0.16143% sunstall...................... 0.14728% sandoffense................... 0.14158% monofighting.................. 0.12146% monodragon.................... 0.11746% monodark...................... 0.11424% monofairy..................... 0.10903% monowater..................... 0.10265% trickrain..................... 0.09337% monoice....................... 0.08806% monoelectric.................. 0.08473% tricksun...................... 0.07278% monorock...................... 0.07116% hailoffense................... 0.07009% tricksand..................... 0.05245% monoground.................... 0.03881% monofire...................... 0.03423% monopoison.................... 0.02986% trapper....................... 0.02718% gravity....................... 0.01544% tailwind...................... 0.00529% trickhail..................... 0.00324% rainstall..................... 0.00261% allweather.................... 0.00077% hailstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.567) |# -2.0|#### |############### -1.0|############################## |############################# 0.0|############### |###### +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.92%