offense.......................49.57681% sun...........................44.66804% weatherless...................40.68570% hyperoffense..................29.15987% rain..........................19.61232% balance.......................12.94526% sunoffense....................10.39993% multiweather.................. 7.75681% semistall..................... 5.54704% rainoffense................... 4.14337% sand.......................... 3.70708% stall......................... 2.77102% sandstall..................... 1.24458% batonpass..................... 1.14416% monotype...................... 0.97954% trickroom..................... 0.70146% mononormal.................... 0.32917% dragmag....................... 0.30791% sunstall...................... 0.20679% voltturn...................... 0.20209% monosteel..................... 0.16176% monoflying.................... 0.15537% trickrain..................... 0.15492% monograss..................... 0.12750% monopsychic................... 0.09716% choice........................ 0.09652% monofairy..................... 0.07481% sandoffense................... 0.06957% hail.......................... 0.05954% gravity....................... 0.05126% tricksun...................... 0.04352% monoghost..................... 0.03774% monodark...................... 0.03293% monodragon.................... 0.02774% monobug....................... 0.02481% monoelectric.................. 0.01667% hailoffense................... 0.01653% monoice....................... 0.01583% monowater..................... 0.01192% monofighting.................. 0.00542% trapper....................... 0.00432% monofire...................... 0.00356% monoground.................... 0.00329% monopoison.................... 0.00277% monorock...................... 0.00244% tailwind...................... 0.00067% tricksand..................... 0.00046% rainstall..................... 0.00017% allweather.................... 0.00008% trickhail..................... 0.00006% swagplay...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.463) | -2.0|### |############## -1.0|############################## |########################## 0.0|################ |###### +1.0|##### |### +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.95%