weatherless...................76.88394% offense.......................40.27822% balance.......................39.48331% sun...........................13.12401% rain..........................10.56439% hyperoffense.................. 9.44356% semistall..................... 7.98887% voltturn...................... 6.82830% monotype...................... 5.44515% stall......................... 2.80604% multiweather.................. 2.64706% choice........................ 2.35294% monopsychic................... 1.41494% batonpass..................... 1.10493% sand.......................... 1.09698% rainoffense................... 1.00159% hail.......................... 0.97774% monoghost..................... 0.86645% sunoffense.................... 0.83466% mononormal.................... 0.65978% monodragon.................... 0.62003% dragmag....................... 0.60413% sunstall...................... 0.50874% trickroom..................... 0.48490% monobug....................... 0.36566% monofire...................... 0.31797% monoice....................... 0.30207% monosteel..................... 0.29412% monorock...................... 0.29412% monoelectric.................. 0.20668% monowater..................... 0.19873% monodark...................... 0.18283% monoflying.................... 0.17488% sandoffense................... 0.16693% tricksun...................... 0.14308% monofairy..................... 0.14308% monoground.................... 0.12719% monopoison.................... 0.11129% monofighting.................. 0.11129% trapper....................... 0.07949% hailoffense................... 0.06359% monograss..................... 0.05564% tricksand..................... 0.02385% trickrain..................... 0.00795% Stalliness (mean: 0.040) |# -2.0|# |## -1.5|#### |####### -1.0|############# |################ -0.5|######################## |############################## 0.0|########################## |####################### +0.5|########################## |################## +1.0|########### |###### +1.5|###### |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%