monotype......................100.00000% weatherless...................67.84890% offense.......................53.17140% balance.......................26.48136% monowater.....................14.43473% sand..........................13.13933% hyperoffense..................13.01905% monopsychic...................11.78741% sun........................... 8.81253% monodark...................... 8.64583% rain.......................... 8.46027% voltturn...................... 8.33410% monoflying.................... 7.93037% monoelectric.................. 6.40741% monoground.................... 6.13604% monofairy..................... 5.71941% mononormal.................... 5.03295% monodragon.................... 5.01998% monosteel..................... 4.91064% monobug....................... 4.87882% semistall..................... 4.72410% monoghost..................... 4.38940% monofire...................... 3.76480% monograss..................... 3.44612% stall......................... 2.60408% monofighting.................. 2.58761% hail.......................... 2.46451% rainoffense................... 2.24621% sandoffense................... 2.17134% monoice....................... 2.02079% trickroom..................... 1.88705% monopoison.................... 1.65705% monorock...................... 1.23725% tailwind...................... 0.89848% choice........................ 0.77982% multiweather.................. 0.72554% sunoffense.................... 0.66737% sunstall...................... 0.27825% batonpass..................... 0.13545% hailoffense................... 0.06702% dragmag....................... 0.02785% sandstall..................... 0.00199% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.205) -2.0|# |# -1.5|### |########### -1.0|##################### |#################### -0.5|############################## |########################### 0.0|############ |############## +0.5|############## |####### +1.0|############# |# +1.5|# |## +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.56%